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Innovations in Entertainment - HC
Innovations in Entertainment - HC
Innovations in Entertainment - HC
9780778726715 | In Stock
Imagine a time when video games did not exist! You might not realize that there was once a world without your favorite entertainment forms. From games and music to electronic television and downloadable movies, this title looks at major innovations in entertainment over the years, and the ingenious inventors, scientists, and engineers who made them. With a little inventive thinking, what might you create to help us learn new things, enjoy our free time, and connect with each other?

Reading Level: Gr. 3-4
Interest Level: Gr. 3-6
Guided Reading Level: R
Binding: Hardcover
Series: Problem Solved! Your Turn to Think Big
Author(s): L. E. Carmichael

Size: 8″ × 10″
No. of Pages: 32
Index Included: Yes
Glossary Included: Yes

ATOS: Not available at this time.
Dewey: 790.2
Lexile: 930L
Copyright: 2017

Innovations in Entertainment

“Bright photographs, lots of fact boxes, and standard text features combine to give young readers a quick one or two-page introduction to inventions.” -Puget Sound Council for the Review of Children’s and Young Adult Literature, 06/18 Best Books for Kids & Teens - The Canadian Children’s Book Centre, Spring 2017 “Innovations in Entertainment by L.E. Carmichael is terrific! Makers, STEM instructors, and kid inventors can find inspiration here. Kids will love this book! I like the challenges for kids under the 'Think Big' section (p29): 'A new board or video game' or 'A new sport for rainy days'. These design ideas are perfect! The librarian could position this book along side of a Lego table. The classroom teacher might save this book for a dreary Friday afternoon to inspire kids to design their own board game. Innovations in Entertainment drives home to kids STEM is creative, original, and fun! Perfect!” - NSTA Recommends, 03/17